Late last night Dear Esther hit a phenomenal 100,000 sales! This is a huge landmark for us and I’m still completely taken aback by how well it’s done. I have to admit I was a little unsure as to what to expect from sales of Dear Esther once we went to retail, we all were – there was no real benchmark to go by at the time, so I’m extremely pleased to see so many people enjoying the game, and most importantly, proving that gamers are open and eager to new ideas and experiences outside of the boundaries of ’traditional’ gameplay.
Thanks to everyone who has supported us through this journey, and who will hopefully continue to support us in the future!
-Rob





















Parabens, vocês merecem!!!
Congratulations, you deserve it!!!
A wonderful achievement!
So what’s total revenu? 100k purchased copies @ at least $5 per copy is $500k, so that’s the lower bound, but you also sold many copies @ $10.
I bought the game and hope, that the Linux-version will coming soon.
Any news/thoughts according to the 1000 limited DVD retail run of the game? At this moment, it can’t be expected for this idea to be a failure.
[...] Source: dear-esther.com [...]
[...] has announced on its website that Dear Esther has now hit 100,000 downloads. The milestone follows the recent [...]
[...] has announced on its website that Dear Esther has now hit 100,000 downloads. The milestone follows the recent [...]
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[...] dinero solicitado a Indie Fund. Por si esto fuera poco, thechineseroom confirmó que el 16 de mayo se llegó a las 100.000 descargas, haciendo que el proyecto no sólo cubriera las expectativas sino que además sea redituable, algo [...]