It’s been a while without any updates as we’ve ported Dear Esther across to the Portal 2 engine, but we’re finally done, and work has now started on integrating Steamworks. So we’ve started discussions with Valve about a launch window, and this is looking very likely to be either the end of January or the beginning of February next year.
There’s still a bunch of stuff to be done – lots of testing on lots of machines, tweaking and fine-tuning the environment and audio, getting all the surrounding work done that goes along with launching a game but isn’t the actual build itself. But it’s very close – we’re pretty comfortably at beta (without Steamworks) so it’s a major milestone for us.
Right now, we’re being judged for IGF and fingers crossed we make the final there. We’re also going to be presenting at GDC in the main conference track, which is brilliant, so it’s all hopefully shaping up for a great 2012.
And just because you’ve all been really, really patient, here’s some new images and an excerpt of the new soundtrack: Dear Esther soundtrack excerpt by Jessica Curry