Q. What is the release date for Dear Esther?
A. Dear Esther is out now!
Q. Will Dear Esther be available for the Mac OS or other platforms?
A. Dear Esther is now available for both Mac and PC, and we’re working hard to bring the game to more platforms in the future!
Q. What system requirements are needed to play Dear Esther smoothly?
A. Check out the system specs on our downloads page for more info.
Q. Which languages will be available for the subtitles?
A. We now have translations available for 13 different languages, to check and see which ones are available, head on over here!
Q. Dear Esther is known for diversity in writing, richness in language, how will you assure the translations will have the same quality and richness?
A. Localisation will be done by the community for various complicated legal reasons – so we won’t be able to vouch directly for the quality of the translations in many cases. However, we do hope that this will be something the community will work through, and it will be an active, collaborative thing. The current plan is to have a ‘Translation Pack’ and ‘Community Language Pack’ ready a week or two after launch- The ‘Translation pack’ will have everything needed for the community to start doing more translations and the ‘Community Language Pack’ will contain all of the community translations we have received so far. It will basically be a crowd-sourced ongoing thing, driven by the community and hosted here on the website. Right now we’re good for translators, but keep you’re eye out post-release to find out how you can contribute to the translation effort!
Q. How much will Dear Esther Cost when it is released?
A. Lots of you have been asking about pricing, and we can confirm that Dear Esther will be available on Steam for the following prices: US – $9.99 UK – £6.99, Europe €7.99, Russia – 249RU, CIS – $7.99, EU Zone 2 – €6.99. (May be subject to change depending on Steam Sales etc)
Q. Will there be a physical (DVD/Store) retail release ?
A. At the moment we don’t have any plans for this, although we have been toying with the idea of doing a limited, collectors edition. For now though, that all depends on how well DE does with digital sales.
Q. Which authors (novels, movies) inspired the script of Dear Esther?
A. Dan (DE’s writer): “To be honest, most of my inspiration came from games. I did a doctorate in FPS games and this led to the questions that inspired Esther. But I guess in terms of authors I most identify with: Boris & Arkady Strugatsky, William Burroughs, Philip K. Dick, Margaret Atwood, Andrew Greig (if you haven’t read “That Summer” you haven’t lived), J.G. Ballard, Angela Carter, Sebastian Faulks (particularly Human Traces)… I love Soviet-era Russian sci-fi too: Kiri Bulychev and Dmitri Bilenkin are fantastic. Although they haven’t made it into our games yet, I’m a massive fan of good steampunkers too: G. W. Dahlquist and Stephen Hunt are superstars and I want to make a full-on Victoriana steampunk shooter before I die.”
Q. I want to convince friends to try Dear Esther in a few words, how can I describe it at best?
A. Dear Esther is a poetic ghost story told using game technologies. You explore a deserted island, uncovering a tale of love, loss, grief and redemption, delivered through stunning voice-over and soundtrack and set against one of the most beautiful environments yet created in a game. -How’s that sound?
Q. Will there be an official trailer to present the game to those who know nothing about Dear Esther?
A. The Trailer is out now, check it out!
Q. Will there be an official Soundtrack released at some point?
A. Yes, we’re really happy to announce that the official game soundtrack by Jessica Curry will be available from all the usual places (iTunes, 7Digital, etc) shortly after the game launches. We’ll update as soon as it’s officially out – in the meantime, you can listen to excerpts here.
Q. I haven’t played the original, should I wait for the commercial release? Will playing the original mod completely spoil it for me?
A. I think this is something you must decide for yourself. It’s a remake after all, but with a ton of additional visuals, details and depth of story added in. (Personally I think it will be worth it will be worth the wait! -Rob)
Q. Should Dear Esther be successful at retail, would you collaborate with thechineseroom again? Are future projects in the ‘exploration/interactive storytelling’ style of Dear Esther something you’ve discussed?
A. Rob: I’m guessing that’s aimed at me? I’m not sure what’s next for me after Esther, I really enjoy working with Dan and thechineseroom, but to be honest I haven’t really had time to think about it. I would certainly like to continue working on original projects like Esther and also maintain the creative freedom I’ve enjoyed having these past two years. I think it all depends on how well Dear Esther does and what options are available to me once it’s completed.
Q. Will Dear Esther have controller support?
A. *UPDATED* As of this time only Xbox360 controllers are supported. We’re trying to expand this so that other controllers work also but it may take some time.
Q. How do I load and save games in Dear Esther?
A. By default, quick load is bound to F7 and quick save is bound to F6. You can quick save at any time during your game, but in order to use quick load after quitting or restarting the game, you must first start a new game and then quick load. It’s a little fiddly I know, we overlooked this before release and subsequently didn’t have time to improve it before release.
Q. For some reason all of the chapters became locked, even though they were unlocked last time I played through the game, how can I fix this?
A. This sometimes happens when there is an update or when the game is uninstalled and reinstalled. To fix this just enable the developer console by going into Options>Keyboard/Mouse and set ‘Allow Developer Console’ to ‘Enabled’. Next, Open the developer console by pressing the tilde key (usually above tab and to the left of the number 1) and type in: ui_lastmap_played 4
This will unlock all chapters for you!
Q. How do I open the developer console in Dear Esther?
A. You can enable the developer console by going into Options>Keyboard/Mouse and set ‘Allow Developer Console’ to ‘Enabled’. Next, Open the developer console by pressing the tilde key (usually above tab and to the left of the number 1)