Five years ago, we released the commercial version of this Half Life 2 mod we’d made back in 2007. Back then Dan was working for the University of Portsmouth and Jess was a working as a sound artist and composer, who teamed up with the game artist Rob Briscoe, who’d started reskinning the mod as a downtime project after working on Mirror’s Edge. It was a real labour of love and I don’t think any of us had the slightest idea where it was going to lead.
Esther’s story has been told lots of times now, so let’s talk about the Landmark Edition. About a year ago now, Rob got in touch and said he wanted to think about a port over to Unity, mainly as a way of preserving the game into the future. It sounded like a really good idea, and pretty much straightaway